Game Audio Implementation

/Game Audio Implementation

Skies of Anarchy: Wwise Implementation Showcase

Description: Designed a fully interactive Wwise soundcaster session with a team of two other sound designers that represented all aspects of audio as they would be implemented in a full game release. This pseudo-game consists of interactive music, dialog, SFX, and ambiance assets being controlled in real time by RTPC parameters, switches, states, events, triggers and containers. Sound Team: Matt Ryan, Cody Behiel, Rodrigo Lengning