SFX Editing

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Skies of Anarchy: Wwise Implementation Showcase

2013-12-16T21:41:12-08:00

Description: Designed a fully interactive Wwise soundcaster session with a team of two other sound designers that represented all aspects of audio as they would be implemented in a full game release. This pseudo-game consists of interactive music, dialog, SFX, and ambiance assets being controlled in real time by RTPC parameters, switches, states, events, triggers and containers. Sound Team: Matt Ryan, Cody Behiel, Rodrigo Lengning

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